Distance based fantasy survival RPG
Focused on player freedom and personalization.
48km view, crafting reinvented from scratch, limitless building, open classes, player built portals, creative fantasy freedom!
Warning! This game is currently in a pre-alpha stage of development aiming for a Q4 2017 early release.
Warning! This game is currently under solo development. The developer may not be able to respond to all inquiries. Bugs, especially Unix and Mac specific may take days if not weeks to resolve.
Please only purchase an early release copy if you are interested in helping fund development, helping to report bugs, or getting your opinion heard in regards to the game and the planned development route.
Customizable recipes, classes, and buildings are the heart of this “Role-Playing Game” where you’re no longer just another hero with the same equipment as everyone else. In increasingly difficult boundless worlds, what combination of skills and equipment will keep you alive where other fail.Simple and Customizable Crafting and ProfessionsEvery recipe, like Shortsword, is a customizable template with thousands of possible outcomes
Customize level, rarity, resources used, color, and enchants across a wide variety of equipment shapes and designs
Set enchants let you build sets to fit your character with only generic restrictions like one-handed weapon
Level all professions freely, unlocking and upgrading the recipes and talents you want with no maximum levels
No mini-games, no loading bars, no timers, no cross dependancy, and no sub-componentsCustomizable Classes and SkillsUnlimited player levels in an infinite multiverse of exponentially increasing difficulty
Six adventure skill points, six attribute points, soul points and more every level
Completely open, point and level based branching skill trees
Upgrade any skill up to two points per level, with no maximum levels
Add multiple support skills to your abilities, with millions of possible combinationsExtreme Viewing DistanceView over 48 kilometers (30 miles) in all directions from anywhere
Boundless worlds let you decide when to move on to more difficult content
Build teleporters to connect everything, so you never walk the same path twice
Spot special encounters, towns, and landmarks from very far awayPlayer Buildings Made EasyUse your keyboard or mouse to control building placement from afar
Responsive Building UI follows player movement for intuitive control
Organized interface allows new content to be continuously addedSoul, Facet, and Dimension SystemsCreate alternate characters in the same world or connect to alternate dimensions
Level up your soul by completing achievements for special upgrades and unlocks
Level up different builds to unlock soul-wide bonuses
Crafting and harvesting levels, unlocks, and recipes shared across all facets
Share your buildings, storage, and findings across all facets
Shift dimensions to start anew or seek out specific content
Shape and color your avatars freely instead of using preset races
This is creative outlet through gaming.
Love to build? Love to adventure? Love to craft? Love to push the limits? Or just play it casual?
Solace Crafting is the product of decades of the joy and misery we gamers are subject to every day.
I’ve been there.
I want it to be different.
It won’t be perfect, but it will be sincere.
Never again do we need to see everyone using the same weapon or wearing the same armor.
Never again do we need to see a castle crumble to the ground from fussy physics.
I started out years ago specifically wanting to change the way games approach crafting and procedural content. Several years and many notebooks later it’s all coming true. All I need now is your support!
Solace Crafting will be actively developed for years to come whether I have to keep my day job or not. My current goal is to somehow, someway, raise enough money or sales to quit my day job so I can actually make a dent on my gigantic todo list.Immediate Goals:Get a demo out to streamers, press, and Steam curators
Raise enough money to go full time via Kickstarter or Steam Sales
Spend the rest of my life developing Solace Crafting and it’s descendants (unless Starfleet becomes a reality)
Continuously run events to incorporate community made icons, recipe ideas/models, enchants, buildings, etc.
Make an attempt to encourage good sportsmanship and a positive attitude amongst game communities
* Multiplayer, and all of its many features will absolutely be implemented when full-time development becomes a reality. Multiplayer will be largely PvE in structure and grief prevention/anti-cheat will be our first priority. Until then or a until a solid beta build is released, the game will remain single player.
The best is yet to come!
独立游戏自然冒险角色扮演游戏抢先体验部分手柄支持单人模式
※ 游戏本体及图像的版权均归原制作方所有

