FEATURES & CHANGES
Find a list of all new features in articy:draft 3 here: http://www.nevigo.com/en/special/articydraft3
And for a more detailed list of all recent changes please follow this link: http://www.nevigo.com/help/RecentChanges.html
About the Softwarearticy:draft is a visual environment for the creation and organization of game and story content – such as non-linear storylines, branching dialogues, level layouts or character and item databases. All content can be exported into various formats – including JSON, XML and Microsoft Office. With version 3 and higher. you can also integrate your content easily into Unity with the comprehensive articy:draft to Unity plugin.
Features
Plan non-linear stories
Write branching conversations
Control game logic with variables and conditions
Simulate your story content to find problems early on
Manage large amounts of game objects (characters, items, …)
Sketch locations and communicate level ideas
Document your game in detail
Export to Word
Export & Import to Excel for localization
Export to JSON or XML to integrate your content
Integrate your content in Unity easily
and more…
Story, Mission & Quest Design
articy:draft makes the creation of interactive, branching content easy. It’s perfect for your narrative structure design. Each node in your story or mission flowchart can contain an inner flowchart. For example, you can start with a top-level chapter-like structure and break it down into further and further until reaching single lines of dialogue. This nested approach ensures clean and organized flowcharts.
Finally, use the simulation mode to test your flow logic before you export it. By using variables, conditions and instructions you can control the flow your game. For instance, if you want a line of dialogue only to show up when certain conditions are fulfilled.
Unity Integration
Boost your iteration process. Our comprehensive Unity plugin gets your content ready to use to Unity with just a few clicks.
Game Object Database
articy:draft includes a powerful game object database with a flexible template system. Build everything, from characters, items, spells to weapons and skills. Create your objects as templates and use them wherever you need them.
Use And Create Plugins
Automate tasks and customize workflows by using custom plugins. The Macro Devkit enables you to develop your own plugins fast and easily.
Location Planning
With its build-in location editor, a vector-based 2D drawing tool, you can easily plan your game world and single levels. This editor is an iteration-friendly sketching tool for maps and scenarios. You can place story events, spawn points and trigger zones on the map for planning purposes. For some game genres, the location editor can even produce the actual game output. For example 2D layer-based backgrounds for point’n’click adventures or hidden object games.
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