dontbegrey is a minimalistic hardcore platformer with experimental color-themed mechanics.
The main feature is the ability to change what is an obstacle and what is the background.
What’s inside:
> 8 colors> more than 35 levels> computer-composed music> about 3 hours of gameplay (about 30 minutes for ultra-pro speedrunners)> linux and windows support> external level editor (python3 script)
The game was written in haxe, using openfl framework.
The music was composed by music artificial intelligence on jukedeck.
动作Steam 成就独立游戏统计极简主义2D完全手柄支持高难度单人模式
※ 游戏本体及图像的版权均归原制作方所有
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