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CELLAR – six strangers and a machine.
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James wakes up in a small room with a naked bulb and a sink that doesn’t work.
He’s inside the facility. Remote, underground, isolated.
One of only six, he’s been hired as part of an inexperienced skeleton crew. All of them are new to the job. And although each has a different reason for it, they’ve all chosen the isolation.
The base is dark, dank, and full of things that don’t look like they should be there. And at the heart of it all is one machine, a glowing screen with a grid of numbers and two buttons. They’re not told what it’s for, only that it must be kept running, at all times of day, for a month. And that’s it.
30 days of solitude, tasks, and other people.
Welcome to CELLAR.
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CELLAR is a story-focused game that takes place over 30 days, lasting around eight hours of gameplay. Events, character movements and dialogue are all unique and carefully crafted for each day.
Gameplay is split between story events and carrying out a series of simple tasks, although CELLAR also goes further by including story events that change gameplay in unconventional manners.
The game world is interactable and full of secrets, and the dialogue is down to earth, amusing and intimate. CELLAR explores our relationship with our surroundings, the effects of solitude, and the unlikely bonds that form between us.
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Walking in circles
Getting on with things
Not getting on with things
Awkward silence
Using the machine
Trying to make a joke
Don’t know how to play piano
Sitting down for a bit
Listening politely
Getting back up again
Going to sleep
Waking up at 3am because someone set off the alarm
Waiting for the end—————————————————————————
Take your time. The game won’t start without you.
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CELLAR is the first game by solo developer William Rous. Contains strong language. Trailer by Edward Rous.
剧情导向动作Steam 成就独立游戏Steam 云存档2D线性剧情感人俯视角地下冒险完全手柄支持恐怖神秘互动小说沉浸式模拟氛围感像素画面对话哲学性动作冒险黑暗烹饪时间管理短篇女性主角Steam 交易卡单人模式
※ 游戏本体及图像的版权均归原制作方所有
※ 内容贡献者名单:Steamer

