After years of balance and symbiosis, Mirlo’s home is attacked and laid to waste by the Solarean civilization, a totalitarian regime that is expanding and slaughtering anything in its way. Solareans found a source of energy in the forest Beasts; they would lock them up in energy extracting machines and exploit them. Mirlo wants her home back, and she must return the forest to its essence and protection, she must free all Beasts.
Join Mirlo to save her home and her forest friends in a hack & slash adventure. Use Mirlo’s attack to push and defeat enemies, jump to avoid hazards, and save all the Beasts.
Features:
Hack and Slash Combat
Action-Backed Gameplay
Scenic Landscapes Featured Characters:
About the development team:
Mirlo: Above the Sun is a project developed by Kaiju In The Bayou, a team of 4th Year students at DigiPen Institute of Technology Europe – Bilbao in a 9-month development cycle using Unreal Engine 4. More insights into the project (i.e. art concepts, dev builds, presentations… etc) can be found in their social media:
Twitter: https://twitter.com/Kaijuinthebayou
Instagram: https://www.instagram.com/kaijuinthebayou
Youtube: https://www.youtube.com/channel/UCPchZYbTU4WdkE3sW5X1Xyw
Programming Department:
Kerman Munitxa – Gameplay Programmer & Producer
Mikel Sertutxa – Gameplay Programmer & Designer
Beñat Morisset – Gameplay Programmer & Designer
Oscar Sanchez – UI/UX Programmer
Mateo Couso – Gameplay Programmer
Ander Najera – Gameplay Programmer
Art Department:
Iñigo Arrieta – Enemy/Environment Artist
Amaia Bonachera – Producer, Rigger, & Animator
Ibon Andollo – Characters, Tech Artist, & Designer
Carlota Garcia – Concept, Texture, & UI/UX Artist
Aintzane Arribas – Concept/Environment Artist & Animator
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※ 游戏本体及图像的版权均归原制作方所有

