Created for a 2021 Winter Jam! This is a roguelike wave-based action game where the goal is to survive as long as possible, collecting items from slain enemies along the way, trying to out-muscle the enemies before they outnumber you. The theme for this jam was "one roo...

      视角:上帝视角

      Created for a 2021 Winter Jam! This is a roguelike wave-based action game where the goal is to survive as long as possible, collecting items from slain enemies along the way, trying to out-muscle the enemies before they outnumber you. The theme for this jam was “one room,” hence the limitation to one room.
      Controls: WASD or arrow keys to move. Point and click to aim and shoot. Right click is an alt attack with a longer cooldown that fires a tracking projectile but does less damage.
      THIS BUILD IS AN EARLY DEVELOPMENT ALPHA BUILD. There are several known bugs at the moment:
      The WebGL version won’t render the UI in the right positionsSometimes wave 2 music doesn’t start until the second round
      Waves will desynchronize if enemies are killed to quickly, and this will also cause the soundtracks to either stop playing, play out of order, or play at the same timeSoundtracks mysteriously come to a complete stop upon death
      Please let me know if you find any more that you think are worth fixing.
      PLANS FOR THE FUTURE
      The game framework allows me to easily create more enemy, item, and projectile variants, so I intend to add more of those (added several new variants since first writing)I can also add more player attacks, choices between attacks, and potentially a system for changing or gaining attacks during a runActually there already is a second player attack, but it’s extremely overpowered so I disabled it in the build Added second player attack and rebalancedThe most difficult is creating new enemies with varied attacks and new soundtracks, which I would need both of for a new wave, but if having a third or fourth wave ends up being important enough I willWin conditions or difficulty settings (both very easy to implement)Added new difficulty level (faster progression, 100% item drop rate)In-game tutorial or helpMenu containing items acquired, their descriptions, and lore pieces associated with them (already written, just haven’t made a menu for it yet)Roguelite mechanics of some kind – unlock items or attacks for your next runs by beating certain enemies, difficulties, achievements, etcMore sound effects
      Thank you for playing!


      Roguelike动作俯视角像素画面类Roguelike音乐上帝视角射击游戏

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