Detective Z is an information game created from ‘scratch’ whose foundations lie in a procedural way of generating environmental storytelling through a multi-agent simulation.
Researched, designed, and created a brand new way of procedurally generating an environmental storytelling through a multi-agent simulation, all from scratch.
Developed an information game in Unity whose foundations lay in a procedural way of generating environmental storytelling.
Built other features through C# scripting, including game mechanics, logging systems, audio managers, etc.
Worked alongside an artist, sound designer, and writer to help me “bring to life” all the non-programming aspects of the game.
Credits:
Software / Programming by Adrian
Music / Sound Design / Wwise Implementation by Carlos
Art by Marco
音乐音效艺术scratchUnitydesignstorytelling
※ 游戏本体及图像的版权均归原制作方所有
※ 内容贡献者名单:Steamer

