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    Detective Z is an information game created from ‘scratch’ whose foundations lie in a procedural way of generating environmental storytelling through a multi-agent simulation. Researched, designed, and created a brand new way of procedurally generating an environmental s...

    Detective Z is an information game created from ‘scratch’ whose foundations lie in a procedural way of generating environmental storytelling through a multi-agent simulation.
    Researched, designed, and created a brand new way of procedurally generating an environmental storytelling through a multi-agent simulation, all from scratch.
    Developed an information game in Unity whose foundations lay in a procedural way of generating environmental storytelling.
    Built other features through C# scripting, including game mechanics, logging systems, audio managers, etc.
    Worked alongside an artist, sound designer, and writer to help me “bring to life” all the non-programming aspects of the game.
    Credits:
    Software / Programming by Adrian
    Music / Sound Design / Wwise Implementation by Carlos

    Art by Marco



    音乐音效艺术scratchUnitydesignstorytelling



    ※ 内容贡献者名单:Steamer

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