Created in 3 days for Mini Jam 122: Intermission over Christmas weekend in 2022. Merry Christmas!
Jam theme: Intermission
Limitation: Losing is good
Our use of the limitation was to make each remaining ship in your squadron power up significantly each time you lose a ship.
Your squadron is attempting to secure victory by reaching the enemy’s gate.
The enemy’s gate is “up”.
A ship with at least 1 HP must enter the enemy’s gate in order to win.
Controls:
[Arrows] – Move
[Z] – Fire
[Tab] – Change camera focus
[P] – Pause
[R] – Restart
All squadron members move with the same input.
Your squadron leader starts with 4HP, wingmen have 3HP.
The color of a ship shows it’s HP:
4 – Blue
3 – Green
2 – Yellow
1 – Orange
0 – Red
A ship with 1 or fewer HP can no longer use it’s thrusters.
A ship with 0 is disabled.
When a ship is disabled, all other active ships increase in power:
Restore 1 HP
Increase Thrust
Increase Turn Speed
Increase Firing Speed (After every 2 ships disabled)
Increase Damage (After every 3 ships disabled)
Credits:
Art:
Kuang-Yu Cheng – Ships, bullets, enemies, walls, gates, glowing text, and particle graphics.
https://cheng8141.itch.io/
Music:
Kuang-Yu Cheng – From the other side – In Game Music
https://cheng8141.itch.io/
Malachi The Artist – Beast – Main Menu Music
https://www.youtube.com/channel/UCwJyPspoj23FtwsPp3hBzdw
SFX:
Kuang-Yu Cheng – Shooting, Hitting Target, and Explosions.
https://cheng8141.itch.io/
动作物理色彩丰富俯视角太空弹幕游戏射击上帝视角射击游戏weirdspeedrun
※ 游戏本体及图像的版权均归原制作方所有
※ 内容贡献者名单:Steamer

