Taikong
On-rails space shooter made in collaboration with the fine folks of Home Team Game Dev
Controls:
Ship movement: W, A, S, D / Left analogue stick
Aim weapons: Mouse / Right analogue stick
Fire: Left click / Right trigger
Credits:
Jared Rigby: Project lead, core gameplay, level design, enemy AI, player movement, camera system, controller support, title screen, modeling (small enemy ship, player ship, apartment, gunship, pickups), UI, hit sound, lasers, shield animation, explosions, texturing, post processing, level transitions, help screen
Colton Henderson: Base enemy, player health system, attack functionality, enemy shot collision, pause menu
Christer “McFunkypants” Kaitila: Main gameplay music, ground turret model, skyline generation, tunnel, concrete, additional obstacle placement
Rodrigo Bonzerr Lopez: Final boss music, trees models with variations
Fahad Muntaz: Main menu music, boost sound effect
Mike DG: Settings Menu, code tag comparison optimization
Chris DeLeon: Pickup sound effects, scorekeeper system
Tyler Funk: Mouse aim
Patrick Moffett: Playtesting
动作太空双摇杆射击游戏轨道射击游戏Unity单人模式
※ 游戏本体及图像的版权均归原制作方所有
※ 内容贡献者名单:Steamer

