A.M.M.O is a fast paced First Person Shooter.
Embody a fallen Mage, trying to get out of his prison, in a world where technology took over magic.
Use the deep magic bullet crafting system and the palette of movement to express yourself through the levels and make your way through the boss !
This game was made during the second year of Master’s degree at CNAM ENJMIN, during a 3 months long develeppement and intended as a vertical slice.
CORE TEAM
Graphic Designers / Art Directors
Dorian FILLATRE : Level Artist, VFX Artist, Lighting Artist
Miguel SAURA DRAGO : Animator, Environment modeler
Federico PIREZ : Enemy & Gun designer/modeler
Programmers
Brice CORNUAU : AI & UI Programmer
Théo LEMOINE : 3C & Gameplay programmer, Tech art support
Sound Designer
Clément ROUGÉ : Audio Designer & Music Composer
Game Designers
Rugved KHANDEKAR : Game and Systems Designer
Robin “RedSPINE” Cochennec : Gameplay & Combat Designer
Théophile DREUX : 3C, Weapon & Level Designer
Ergonomics
Alexandre CRESPEL : UX Designer & User researcher
CONSULTING
Clara TOUSSAINT : UI Designer & Artist
Arthur BERTAUD : UI Artist
Guillaume ANGELI : Project Manager
Axelle BRIAND : Project Manager
Antoine BOUDET : Help on the Level Art
Roguelike动作第一人称物理制作3D哥特风格射击Unreal Engine单人模式
※ 游戏本体及图像的版权均归原制作方所有
※ 内容贡献者名单:Steamer


