For the purposes of completing my Graduate Studio 1 project at SAE Creative Media Institute, I wanted to adapt a prior work into an alternative medium with tools that I’m unfamiliar with. The primary intent of this project was to consolidate my knowledge in integrating ...

      For the purposes of completing my Graduate Studio 1 project at SAE Creative Media Institute, I wanted to adapt a prior work into an alternative medium with tools that I’m unfamiliar with.
      The primary intent of this project was to consolidate my knowledge in integrating audio, visual & interactive components into a 3D environment with the secondary goal to adapt the pre-existing theatrical work into a digital experience.
      EDIT is an informal study in the relationship between author and character. Joyce’s autobiographical representation, Dedalus, is combined with my own aestheticised identity in a structurally episodic adaptation of Ulysses.
      This game is an adaptation of the final scene of the theatre show. The final scene of the work makes a statement on why authors, and by proxy, I create autobiographical representation in my theatrical practice – and that is a reaction to fear of mortality & non-existence. The final scene deals with the urge to create immortality via a fictional persona (the edit).
      //
      EDIT had its first life as a theatre work in 2016 at the Sydney Fringe Festival. Thank you to the original team who took part in the original development process: Kaylee Gannaway, Lachlan Smith, Nic Prior, Ruby Newport & Flynn Hall.



      剧情导向第一人称3D步行模拟音乐artgameUnityMy First Game Jam



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