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    Graduation Video Game School : Brassart Stendrome is a student VR game that explores Stendhal's syndrome, a mental and physical condition occurring when individuals become exposed to artworks and architectures of overwhelming beauty, and challenge the player with engagi...

    Graduation Video Game School : Brassart
    Stendrome is a student VR game that explores Stendhal’s syndrome, a mental and physical condition occurring when individuals become exposed to artworks and architectures of overwhelming beauty, and challenge the player with engaging puzzles.
    The main goal of Stendrome is to get the player to experience the first exhilarating stages of Stendhal’s Syndrome through immense, breath-taking architecture and overwhelming beauty, without its negative effects. Stendrome is made of three parts which represent life, death and birth, each divided in a calm “filler” and an overwhelming “capital”, in which the player will experience what we like to call the “wow” effect.
    A complete gameplay of Stendrome is available via this link:
    https://stendrome.carrd.co/
    Producer :
    Lucas Da Costa Serodio
    Game Art :Marie Najean, Mathias Jouffre, Margaux Fleur-Bontout
    Game Design : Josselin Desmettre, Lucas Da Costa Serodio
    Game Design & Programming : Alexandre Chateau, Cyril Neveu, Jérémy Derive
    Music & Sound Design : Téo Latour, Patrick Najean



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