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    our Game ______________________________________________________________________________________ Deepest Dungeon takes parts of a souls-like combat system and throws it into Archero's arena concept. This is additionally rounded off by the Viking setting and diverse loot....

    About our Game
    ______________________________________________________________________________________
    Deepest Dungeon takes parts of a souls-like combat system and throws it into Archero’s arena concept. This is additionally rounded off by the Viking setting and diverse loot.
    The Story
    We live in an elf town powered by magic. This magic comes from wondrous crystals found only in dungeons guarded by evil creatures.
    Your Mission
    We are warriors of a guild who have made it their mission to cleanse them. The payment for this is that we can keep the whole loot.
    ✔ Action
    ✔ Diversity
    ✔ Intuitive
    ✔ Rewarding
    __________________________________________________
    The Team
    Dominik K. – Producer / Game Design  – LinkedIn
    Michael Ruf – Game Design / Visionkeeper – LinkedIn
    Noel Obermeier – Level Design – LinkedIn
    René Hecker – Gameplay Programmer / Engineer – sharemygame | LinkedIn
    Viktorya Kokahn – 3D Artist Lead / Animation – Artstation | LinkedIn
    Julia Mohneke – 3D Artist / Animation – LinkedIn
    Dennis Röhlke – 3D Artist / Concept / Animation – Artstation
    Tabea Roth – 2D Artist / UI/UX – Artstation | Instagram
    Cecilia Breithaupt – 2D Artist / Concept – LinkedIn | Artstation
    Julian M. – Sound – Website
    Jeremy Froböse  – Sound – Website
    Jele Flügge – Voice Over – Website
    Cafofo – Asset Store – Sound Effects – Website



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