Four Strange little games for the 2022 Variety Megajam. Each inspired by a poem. I had big dreams of making  ten games, and then big dreams of making five, but I am willing to settle for four.  Each ended up a bit larger than I expected, but overall I am pretty satisfie...

      Four Strange little games for the 2022 Variety Megajam. Each inspired by a poem. I had big dreams of making  ten games, and then big dreams of making five, but I am willing to settle for four.  Each ended up a bit larger than I expected, but overall I am pretty satisfied.
      All games have an ending. Some have more than one! One even has a super secret ending!
      Same controls for all games:
      Arrows/Wasd to move
      down/S  to pick up or drop an object.
      Q to Quit to level select
      R to restart
      M to mute music
      ~~~~~~~~~~~~~~~~~~~~~~
      Some key ramblings copy and pasted from a dev log that may be of interest:
      A couple self imposed restrictions/rules/guidelines I have been thinking about-
      Use 10×10 px tiles. This is already forcing me to think a bit about window size. usually work with 16×16 so I am playing around trying to find what dimensions look good with 10×10
      Package all games within the same project. I think this will feel nicer and more cohesive (and probably less work) than multiple individual itch projects All games should use same character – I built out a very simple character color selector (edited)
      All games will be some kind of side view platformer tile based thing (going with what I am comfortable with due to time constraints)
      Let myself be super loose and weird with the games and not worry too much about them working properly All games should use a different aspect ratio, currently the application is like 300×300,  so each game will be a different ratio screen size that fits within that
      I like this idea of forming a game around a bunch of loose memories/reactions tied to the poem, and I think it would be cool to approach all the games this way.
      Sort of just musing here now, but when I first started working with reusing images as tilesets I found it very exciting to look at essentially abstract and arbitrary images and try and figure out how they could be used as an environment
      [6:58 PM]”hmm these tiles kind of look like a fence so maybe my game should have a fence”
      [6:59 PM]This approach of just using scraps of memories/personal bits and then trying to force a system around them feels kind of similar



      实验性平台益智labyrinthfishFrogsjesuspeom



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