• PC
    This is a small prototype scene to test fixed camera system and player control scheme. This project is inspired by the original Resident Evil and Silent Hill series. Controls: Move: D-PAD / Left Joystick/ AWSD/ Arrow Keys There are a few options to test out, you can swa...

    This is a small prototype scene to test fixed camera system and player control scheme.
    This project is inspired by the original Resident Evil and Silent Hill series.
    Controls:
    Move: D-PAD / Left Joystick/ AWSD/ Arrow Keys
    There are a few options to test out, you can swap between Classic Tank controls/Modern controls using the ui buttons.
    INFO Only for Modern Controls:
    The slider allows you to adjust how much joystick angle(the angle shown below) you can have before the  “forward” direction of the character is updated based off the camera facing direction.
    Showcase of described player input angle
    Example: If you have it set to zero, between every camera transition, the player’s forward direction will be updated to the camera’s facing direction immediately.
    If you have the slider all the way up (180 degrees), then you’d have to have the joystick move at least 180 degrees from previous direction before players forward direction is updated to match the cameras.
    Also when ever the player let’s go of movement input, the forward direction automatically get’s updated.



    人物tankmatchcameramovementprototypebuttonsarrow



    ※ 内容贡献者名单:Steamer

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