CONCEPT
After a disaster, humans, and life as we know completely vanished. Leaving behind a wandering robot. It is confronted with an infinite emptiness and loneliness. Faced with this nothingness, our surviving robot tries to thwart fate, and recreate a small world.
He will be helped by “poiéins”, slimes loaded with primitive elements. But his cortex having been damaged, he must relearn to combine the elements, hunt the wildest of them, and harvest the fruit of their combinations: the creation of Life.
THEME & JAM
Game Jam: Ludum Dare 52
Theme: Harvest
From
Bruno CAUBET – Sound Design
Marcie CETOU – 3D artistDylan DROMARD – DevMari-Annaig DUPAYA- DevWilliam GAUTHIER – GD / UX / UI Design
Chloé RAPHEL – PM & Narrative Design
模拟放松教育氛围感科幻实验性虚构历史Ludum Dare 52
※ 游戏本体及图像的版权均归原制作方所有

