Defeat the leviathan that rampages at the bottom of the cavern.
It was not meant to be possible. But you’ve an advantage that no one else who tried has: the inability to drown.
A platformer made over the course of approximately 5 days for KaijuJam 2, with an emphasis on underwater movement and combat. It was originally meant to be more of a traditional Metroidvania, but there wasn’t enough time to implement branching paths and upgrades.
Controls
(All controls are explained in-game)
Arrow keys or WASD – Move. (Up and down only used in the water.)Z or Space – Jump. Jump while suspended in water to float, and while floating to sink back to the ground.X or Left Click – Attack. While floating, the direction of the attack is influenced by your movement direction.Shift or Right Click – Dash. While floating, you can dash in any of the 8 directions.
Notes
There is no ending screen. Once you defeat Leviathan, you’re done. (This is why I marked this project as prototype instead of complete – the frame of the game is not quite there.)There is a bug within Godot where polygons attached to skeletal animations may not be culled correctly. I didn’t manage to find a workaround in time, so sometimes character pieces (especially for larger characters) may flicker at the edges of the screen.
战斗太空银河恶魔城人物丰富角色平台waterdashclickattackmovementprototypebuggodotarrow
※ 游戏本体及图像的版权均归原制作方所有
※ 内容贡献者名单:Steamer

