Trail Agents experiment made using compute shaders in Unity. This is my 6th bio-inspired simulation. Unfortunately compute shaders in WebGL are yet not supported by any computer graphics APIs, maybe in the furute I’ll redo this in WebGPU.
For now only Windows version is available but if anyone wants a version for Linux or Mac I can add them too.
Made as a part of an assignment from @Arsiliath course to write compute shaders in Unity. Check him and his course out here.
Also huge thanks to Jeff Jones & @mxsage for writing the amazing article that made this possible.
模拟自然色彩丰富氛围感artgameUnityshadersVisualizationmind-bending
※ 游戏本体及图像的版权均归原制作方所有
※ 内容贡献者名单:Steamer
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