• PC
    Every action costs you time (a turn). You make the decision, do you hire more workers? Each worker will have traits that can either complement or clash with others. Employees will also form friendships that can lead to something more. Or maybe they'll just hate each oth...

    类型:模拟, 独立, 策略

    模式:单人

    Every action costs you time (a turn). You make the decision, do you hire more workers? Each worker will have traits that can either complement or clash with others. Employees will also form friendships that can lead to something more. Or maybe they’ll just hate each other’s guts? Each interaction affects their stress levels. Higher the stress the less productive they are. How about firing the underperforming employee? People will react to firings too, sometimes it can be the catalyst to make a profit But firing a beloved employee can have negative consequences Or maybe tell your top performer to take a break before they have a breakdown? Or try to poach a new customer from one of your competitors The key is in balancing your actions to get the best out of your employees, fail here and everything will fall apart


    Steam 成就夸张家庭共享模拟独立游戏Steam 云存档2D经济系统选择影响剧情策略搞笑程序生成资源管理讽刺管理时间管理资本主义回合制策略回合制单人模式

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