• PC
    GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. It has everything ready-to-use for writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ...

    模式:单人

    GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. It has everything ready-to-use for writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc.Why GB BASIC?
    GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware.Programming ParadigmsImperative paradigm
    Non-structured programming
    Concurrent processing approach
    Declarative paradigm
    Data driven approach
    FeaturesProgrammable in BASIC, an easy to learn and fun to use programming language
    Easy to use API for graphics, input, audio, and other facilities
    Built-in libraries for scene, actor, controllers, GUI
    Built-in libraries for collision detection, persistence, RTC, etc.
    Extension feature including mouse & touch, shell command, debugging, etc.
    Handy tools for editing tiles, map, scene, actor, font, sound, etc.
    Project can be exported into real ROM
    Dozens of example projectsSpecsCPU: 4.19MHz/8.38MHz for classic/colored respectively
    Threads: up to 16 concurrent execution contexts
    Display: 160x144px
    Code: BASIC, supports multiple source pages
    Gamepad: 8 buttons (D-Pad + A/B + Select/Start)
    Mouse and touch: supported by extension
    Tiles: up to 256 units per page
    Map: up to 255 tiles in one dimension per page; two layers (graphics, attributes)
    Sprite: supports 8×8 and 8×16 sprites
    Scene: up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors)
    Actor: up to 8×8 tiles per frame; up to 1024 frames per page
    Font: supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp
    Audio: 4 channels; supports importing from JSON, VGM, WAV, FxHammer
    Palette: 2bit (4 colors) per tile, palette of map and actor is configurable for colored device
    GUI: supports label, progress bar, menu, etc.
    Persistence: supported
    RTC: supported
    Serial port: supported



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