• PC
    FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple.  Explore the environment vertically thro...

    模式:单人

    FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple.  Explore the environment vertically through launchpads and see the world from a different perspective through the gravity inverters. Slay vile demons all along the way. You play as Endo, a human incarcerated inside the fleshy walls of a living prison in hell, the Manifold. The sentence is harsh: be cocooned in place and slowly morph into a demon. One day a parasite attaches itself to Endo and begins communicating with him, offering a chance to escape his prison. Run!Key Features15-20 minutes of playtime with high replayabilityA first person action runner in an organic-looking hellscape environmentDynamic traversal through grappling hook, wall run, jump pad, and gravity inversion mechanicsA minimalistic gameplay UIA unique intense aesthetic inspired by punk, horror, comics, and older first person shootersA high intensity industrial metal and techno soundtrackWhere did the game come from?FleshBound was developed during a 7 week project at FutureGames. Taking inspiration from games like Mirror’s Edge, Ghostrunner, and Doom, we sought a fast, simple game loop where the challenge lies in mastering the balance between maintaining speed and control.Leaning heavily on the design pillars of “Velocity, Visuals and Viscera”, we quickly formulated the concept and with a visual style we can only describe as “Splatterpunk”, the vision of the game was easily communicated both within the team and with external stakeholders.The TeamSee game website link for contact information.Jan Björk – Product Owner, Game DesignerLeo Dennett – Lead Game Designer, Audio Design, Narrative, UISøren Agentoft – Gameplay, Systems and Tech DesignJohan Lundgren – Level DesignElizabeth Cantrell – UI DesignJakob Segerdahl – Art Lead, Character ArtAmanda Rylander – Environment ArtMagnus Lööf – Lead ProgrammerJonathan Ebsen Mäensivu – ProgrammerFilip Åkerlund – ProgrammerAdam Fakla – Animation and RiggingHugo Berglund – VFXAdditional QA by Tim Lindgren



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    ※ 内容贡献者名单:Steamer

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